Making Eve Online ISK

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This blog focuses on ISK-making methods in the online game EVE Online. It provides advice on mining, pirating and working as a soldier. The Making EVE Online ISK blog is targetted at new EVE players but also includes a few gems for advanced gamers seeking new ways to make ISK.


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The Eve Online: Trinity expansion will be available on December 5th

In order to achieve its visual goals, CCP developed a new graphics engine, architected for Shader Model 3.0 and above. In this first showcase for the new engine, all ships, stations and stargates have been reconstructed. Eve Online: Trinity employs advanced lighting techniques and complex surface materials to make the highly detailed models even more realistic.

One last thing that one should worry about this new expansion is the machine capacity. Lets hope that our poorly modded pc could withstand what we see in the trailer.

More info on official site:

http://eve-online.com/trinity/index.html


Posted: 11:52 PM, 12/19/2007 in Eve Online
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Eve Online Revelations II

Revelations II is the seventh free expansion rolled out in June 19th

The list of update is long and tiresome to read, but hey, its all the goods you will get.

The significant features of Revelations II are as followings:
  • Heat – Adding a new dimension to space combat in EVE. The ability to boost performance of ship modules can mean the difference between life and death, but not entirely without risk.
  • Broader Sovereignty Scope - Sovereignty concept broadened with intermediate goals and four different tiers: Territory, Protectorate, Province and Constellation Capital.
  • Revamped New Player Experience – Optimization and streamlining of the tutorial vastly improves how new players are introduced to EVE Online, making it more fun and easier to start their alter ego existence in space.
  • Need for Speed – Significant CPU and dogma optimizations that set the groundwork for full Vista support slated to be introduced in a future expansion.
  • Structure Warfare Enhancements – A number of new features expand the opportunity for strategic operations.
  • Improved Corporation and Alliance Management – The addition of vital tools and roles necessary to command and conquer.
  • Agent Mission Improvements – The introduction of Level 5 Agents add the most challenging Player-versus-Environment encounters yet.
  • Expanding the Frontiers of Exploration - Rare NPC spawns and other opportunities abound for greater solo exploration as well as increasing the chances of discovering in-space encounters and hidden deadspace pockets.
  • Anti-Fleet Warfare – Discover new tactics for dispersing large concentrations of ships.
Find out more:

http://myeve.eve-online.com/updates/patchnotes.asp?sid=116826239


Posted: 9:54 PM, 12/17/2007 in Eve Online
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